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> You would use inetd (part of your system in miami or whatever) and launch the
> program that way, just like any other daemon. inetd will send the port info to
> your program and you can read it using the Command Line$ instruction.
>
> I've just started working on a Lunar Conquest INet version, so I'm wrestling
> with the same problems.
>
>> I want to make it set up a server for people to connect to, but I can't
> for
>> the life of me work out how.
>
> I just told you. You'll have to experiment with the arguments and see how it
> comes through, but it should launch properly that way.
Um, err, what is it? I'm afraid I haven't come across this thingy before ;(
Well, anyhow, if you do get it running, if you could send me some example networking code please? :)
(Well, you're gonna get there before me aren't you ;)
>> Also, how would that affect multiple logins? Like, what would happen if
>> someone was connected to it, and someone else tried to connect?
>
> Well, if the data can be kept separate, compile the program with gui mode, not
> amos mode, so you can run multiple copies.
Oh no, I can't run it in GUI mode, it uses too much interupt stuff. I have the multitasker patcher though, it removes the switcher code. But could I run multiple copies to test it? Would it work if all copies were on my machine? (hmmm, perhaps I don't need my other A1200 after all....)
See ya.
--
Manta Soft - Amiga programing & web page designing